the crew.

Meet the developers behind Chillax Studio

Benjamin Berg

Benjamin Berg

Founder & Lead Developer

"Making characters move and servers crash since 2018."

Leon Leonson

Leon Leonson

Co-Founder & Creative Director

"In charge of colors, pixels, and making things look silly."

Daniel Heuvel

Daniel Heuvel

Web Developer

"Maintains the stack and deals with hydration errors all day"

Mark Tanakorn

Mark Tanakorn

Web Developer

"API wrangler, pixel pusher, and master of container consoles."

about chillax studio.

Founded in Hua Hin, Thailand, Chillax Studio is a group of friends making the kind of games we'd want to play ourselves. Weird characters, dumb ideas, and unexpected chaos are pretty much part of the process.

What started as a community Discord over a decade ago turned into a place where people could build things together. We've spent years playing games, creating projects, and occasionally breaking everything just to see what happens.

Today, we're making games like Chillax Yum Yum. We don't take ourselves too seriously, but we care about making things that are fun. If a project makes us laugh, chances are we're already working on it.

How We Work

We started as a group of friends hanging out on Discord over a decade ago. We keep our team small on purpose so we have full freedom to build what we want. Everyone writes code, draws art, and tests builds. If an idea makes us laugh, we put it in the game.

Daily Play Sessions

We play our own builds every afternoon. Playing together is the only way to catch bad controls, broken hitboxes, and boring levels before players run into them.

Our Tech Stack

We build mobile and web games in Unity and C#, shipping on iOS, Android, and WebGL for instant playback. The main website runs on Next.js, React, and TypeScript, backed by Prisma and PostgreSQL for fast global leaderboards.

Join Our Community

We run closed alpha tests on Android and Web for every new project. Drop into our Discord to grab a playtest build, post your high scores, or suggest features for our next update.